 |
Gorgon Game Engine
|
Go to the documentation of this file.
4 #include "../Graphics/Animations.h"
6 namespace Gorgon {
namespace Resource {
This class stores animations as a part of itself so that it can be moved around as a value rather tha...
Definition: Storage.h:21
void SaveAnimation(Writer &writer, const Graphics::RectangularAnimationProvider &object)
Saves a given generic rectangular animation as resource.
Definition: Resource.cpp:22
virtual Graphics::RectangularAnimationStorage animmoveout()=0
Root namespace for Gorgon Game Engine.
Definition: Any.h:19
This class denotes the resource is an image animation storage.
Definition: AnimationStorage.h:12
This class is the base for all Gorgon Resources.
Definition: Base.h:20
This class allows resource objects to save their data to a stream.
Definition: Writer.h:59
This class provides rectangular animations.
Definition: Animations.h:48
Graphics::RectangularAnimationStorage MoveOut()
Moves this animation out as a generic value type animation.
Definition: AnimationStorage.h:15