Gorgon Game Engine
Input.h
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1 #pragma once
2 
3 #include <assert.h>
4 
5 #include "Event.h"
7 
8 namespace Gorgon {
9 
12  namespace Input {
14  typedef int Key;
15 
16 
20  extern bool AllowCharEvent;
21 
22  }
23 }
Collection.h
contains collection, a vector of references.
Gorgon::Input::AllowCharEvent
bool AllowCharEvent
During keyevent this variable can be set to true, if done so, it will allow character events even if ...
Definition: Input.cpp:11
Gorgon::Input::Key
int Key
A type to represent an input key.
Definition: Input.h:14
Gorgon
Root namespace for Gorgon Game Engine.
Definition: Any.h:19
Event.h
contains event distribution mechanism