Gorgon Game Engine
Input.h
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#pragma once
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#include <assert.h>
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#include "
Event.h
"
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#include "
Containers/Collection.h
"
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namespace
Gorgon
{
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namespace
Input {
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typedef
int
Key
;
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extern
bool
AllowCharEvent
;
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}
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}
Collection.h
contains collection, a vector of references.
Gorgon::Input::AllowCharEvent
bool AllowCharEvent
During keyevent this variable can be set to true, if done so, it will allow character events even if ...
Definition:
Input.cpp:11
Gorgon::Input::Key
int Key
A type to represent an input key.
Definition:
Input.h:14
Gorgon
Root namespace for Gorgon Game Engine.
Definition:
Any.h:19
Event.h
contains event distribution mechanism
Gorgon
Input.h
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1.8.20