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Gorgon Game Engine
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5 namespace Gorgon {
namespace Widgets {
23 float(*DIV_)(T_, T_, T_) = FloatDivider<T_>,
24 T_(*VAL_)(float, T_, T_) = FloatToValue<T_>,
25 template<
class C_,
class PT_, PT_(C_::*Getter_)()
const,
void(C_::*Setter_)(
const PT_ &)>
class P_ =
Gorgon::NumericProperty
51 using Base::SetMaximum;
52 using Base::GetMaximum;
54 using Base::operator =;
55 using Base::operator T_;
57 using Base::DisableSmoothChange;
58 using Base::SetSmoothChangeSpeed;
59 using Base::SetSmoothChangeSpeedRatio;
60 using Base::GetSmoothChangeSpeed;
61 using Base::GetSmoothChangeSpeedRatio;
62 using Base::IsSmoothChangeEnabled;
74 virtual bool allowfocus()
const override {
return false; }
Supports arithmetic operators including +, * ..., +=, ...
Definition: Property.h:108
This class provides event mechanism.
Definition: Event.h:134
This class stores visual information about a widget template.
Definition: Template.h:392
Root namespace for Gorgon Game Engine.
Definition: Any.h:19
@ Active
This is for widgets that can be activated, like a count down timer.
Definition: Template.h:245