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Gorgon Game Engine
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6 namespace Gorgon {
namespace Widgets {
20 float(*DIV_)(T_, T_, T_) = FloatDivider<T_>,
21 T_(*VAL_)(float, T_, T_) = FloatToValue<T_>,
22 template<
class C_,
class PT_, PT_(C_::*Getter_)()
const,
void(C_::*Setter_)(
const PT_ &)>
class P_ =
Gorgon::NumericProperty,
53 using Base::SetMaximum;
54 using Base::GetMaximum;
59 using Base::SetSmallChange;
60 using Base::GetSmallChange;
62 using Base::SetLargeChange;
63 using Base::GetLargeChange;
65 using Base::operator =;
66 using Base::operator T_;
68 using Base::DisableSmoothChange;
69 using Base::SetSmoothChangeSpeed;
70 using Base::SetSmoothChangeSpeedRatio;
71 using Base::GetSmoothChangeSpeed;
72 using Base::GetSmoothChangeSpeedRatio;
73 using Base::IsSmoothChangeEnabled;
77 using Base::SmallChange;
78 using Base::LargeChange;
Supports arithmetic operators including +, * ..., +=, ...
Definition: Property.h:108
This class provides event mechanism.
Definition: Event.h:134
This class stores visual information about a widget template.
Definition: Template.h:392
Root namespace for Gorgon Game Engine.
Definition: Any.h:19
int GetSpacing() const
Returns the spacing required for this template.
Definition: Template.h:578
@ Active
This is for widgets that can be activated, like a count down timer.
Definition: Template.h:245