 |
Gorgon Game Engine
|
Go to the documentation of this file.
4 #include "../Geometry/Point.h"
5 #include "../Input/Keyboard.h"
6 #include "../Geometry/PointProperty.h"
7 #include "../Geometry/SizeProperty.h"
9 namespace Gorgon {
namespace UI {
11 class WidgetContainer;
149 if(floating != value)
171 virtual bool Done() {
return true; }
251 bool floating=
false;
254 virtual void hide() = 0;
257 virtual void show() = 0;
This class represents boundaries of 2D objects.
Definition: Bounds.h:27
This class provides event mechanism.
Definition: Event.h:134
T_ Height
Height of this size object.
Definition: Size.h:261
Property support for point class.
Definition: SizeProperty.h:13
Root namespace for Gorgon Game Engine.
Definition: Any.h:19
This class represents a 2D geometric size.
Definition: Size.h:23
uint32_t Char
Definition: Types.h:46
basic_Point< int > Point
Definition: Point.h:598
This class is the base class for all layer types.
Definition: Layer.h:79
This class represents a 2D point.
Definition: Point.h:32
T_ Width
Width of this size object.
Definition: Size.h:258
Property support for point class.
Definition: PointProperty.h:12