Gorgon Game Engine
Collection< T_ > Member List

This is the complete list of members for Collection< T_ >, including all inherited members.

Add(T_ *Data)Collection< T_ >
Add(T_ &data)Collection< T_ >
Add(T_ *Data, Args_ *... args)Collection< T_ >
Add(T_ &data, Args_ &... args)Collection< T_ >
AddNew(Args_ &&... args)Collection< T_ >
begin()Collection< T_ >
begin() constCollection< T_ >
Clear()Collection< T_ >
Collapse()Collection< T_ >
Collection()=defaultCollection< T_ >
Collection(T_ &t, Args_ &... args)Collection< T_ >
Collection(T_ *t, Args_ *... args)Collection< T_ >
Collection(const Collection &)=deleteCollection< T_ >
Collection(Collection &&col)Collection< T_ >
Delete(long index)Collection< T_ >
Delete(const T_ *item)Collection< T_ >
Delete(T_ &data)Collection< T_ >
Delete(ConstIterator &it)Collection< T_ >
Delete(Iterator &it)Collection< T_ >
DeleteAll()Collection< T_ >
Destroy()Collection< T_ >
Duplicate() constCollection< T_ >
end()Collection< T_ >
end() constCollection< T_ >
Find(const T_ *item)Collection< T_ >
Find(const T_ &item)Collection< T_ >
Find(const T_ *item) constCollection< T_ >
Find(const T_ &item) constCollection< T_ >
FindLocation(const T_ *item) constCollection< T_ >
FindLocation(const T_ &item) constCollection< T_ >
First()Collection< T_ >
First() constCollection< T_ >
Get(long index)Collection< T_ >
Get(long index) constCollection< T_ >
GetCount() constCollection< T_ >
GetSize() constCollection< T_ >
Insert(T_ *data, long before)Collection< T_ >
Insert(T_ &data, long before)Collection< T_ >
Insert(T_ *data, const T_ &before)Collection< T_ >
Insert(T_ &data, const T_ &before)Collection< T_ >
InsertNew(const T_ &before, Args_... args)Collection< T_ >
InsertNew(long before, Args_... args)Collection< T_ >
Iterator typedefCollection< T_ >
Last()Collection< T_ >
Last() constCollection< T_ >
MoveBefore(long index, long before)Collection< T_ >
MoveBefore(long index, const T_ &before)Collection< T_ >
MoveBefore(const T_ &index, long before)Collection< T_ >
MoveBefore(const T_ &index, const T_ &before)Collection< T_ >
operator+=(T_ *Data)Collection< T_ >
operator+=(T_ &data)Collection< T_ >
operator=(const Collection &)=deleteCollection< T_ >
operator=(Collection &&col)Collection< T_ >
operator[](long index)Collection< T_ >
operator[](long index) constCollection< T_ >
Pop()Collection< T_ >
Push(T_ *Data)Collection< T_ >
Push(T_ &data)Collection< T_ >
Remove(long index)Collection< T_ >
Remove(const T_ *item)Collection< T_ >
Remove(const T_ &data)Collection< T_ >
Remove(ConstIterator &it)Collection< T_ >
Remove(Iterator &it)Collection< T_ >
Reserve(long amount)Collection< T_ >
Sort(P_ predicate=P_())Collection< T_ >
Sort()Collection< T_ >
Swap(Collection &col)Collection< T_ >