Gorgon Game Engine
Iterator< I_, T_, D_ > Member List

This is the complete list of members for Iterator< I_, T_, D_ >, including all inherited members.

Compare(const I_ &iterator) constIterator< I_, T_, D_ >
Current() constIterator< I_, T_, D_ >
CurrentPtr() constIterator< I_, T_, D_ >
Distance(const I_ &iterator) constIterator< I_, T_, D_ >
IsValid() constIterator< I_, T_, D_ >
Iterator()Iterator< I_, T_, D_ >protected
MoveBy(int amount)Iterator< I_, T_, D_ >
Next()Iterator< I_, T_, D_ >
operator bool() constIterator< I_, T_, D_ >explicit
operator!=(const I_ &it) constIterator< I_, T_, D_ >
operator*() constIterator< I_, T_, D_ >
operator+(D_ offset) constIterator< I_, T_, D_ >
operator++()Iterator< I_, T_, D_ >
operator++(int)Iterator< I_, T_, D_ >
operator+=(D_ offset)Iterator< I_, T_, D_ >
operator-(const I_ &iterator) constIterator< I_, T_, D_ >
operator-(D_ offset) constIterator< I_, T_, D_ >
operator--()Iterator< I_, T_, D_ >
operator--(int)Iterator< I_, T_, D_ >
operator-=(D_ offset)Iterator< I_, T_, D_ >
operator->() constIterator< I_, T_, D_ >
operator<(const I_ &iterator) constIterator< I_, T_, D_ >
operator<=(const I_ &iterator) constIterator< I_, T_, D_ >
operator=(const I_ &iterator)Iterator< I_, T_, D_ >
operator==(const I_ &iterator) constIterator< I_, T_, D_ >
operator>(const I_ &iterator) constIterator< I_, T_, D_ >
operator>=(const I_ &iterator) constIterator< I_, T_, D_ >
operator[](D_ ind) constIterator< I_, T_, D_ >
Previous()Iterator< I_, T_, D_ >