Gorgon Game Engine
LZMA Member List

This is the complete list of members for LZMA, including all inherited members.

Decode(I_ &input, O_ &output, Byte *compressionproperties=nullptr, unsigned long long fsize=(unsigned long long)(long long) -1)LZMA
Decode(I_ &input, O_ &output, LZMA::ProgressNotification notifier, Byte *compressionproperties=nullptr, unsigned long long fsize=(unsigned long long)(long long) -1)LZMA
decode(lzma::Reader *reader, lzma::Writer *writer, unsigned long long size, std::function< void(lzma::Reader *, long long)> seekfn, Byte *cprops, unsigned long long fsize, ProgressNotification *notifier)LZMAprotected
Encode(I_ &input, O_ &output)LZMA
Encode(I_ &input, O_ &output, ProgressNotification notifier)LZMA
encode(lzma::Reader *reader, lzma::Writer *writer, unsigned long long size, ProgressNotification *notifier)LZMAprotected
LZMA(bool useuncompressedsize=true)LZMA
ProgressNotification typedefLZMA
PropertySize()LZMA
UseUncompressedSizeLZMA