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Gorgon Game Engine
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This is the complete list of members for LZMA, including all inherited members.
| Decode(I_ &input, O_ &output, Byte *compressionproperties=nullptr, unsigned long long fsize=(unsigned long long)(long long) -1) | LZMA | |
| Decode(I_ &input, O_ &output, LZMA::ProgressNotification notifier, Byte *compressionproperties=nullptr, unsigned long long fsize=(unsigned long long)(long long) -1) | LZMA | |
| decode(lzma::Reader *reader, lzma::Writer *writer, unsigned long long size, std::function< void(lzma::Reader *, long long)> seekfn, Byte *cprops, unsigned long long fsize, ProgressNotification *notifier) | LZMA | protected |
| Encode(I_ &input, O_ &output) | LZMA | |
| Encode(I_ &input, O_ &output, ProgressNotification notifier) | LZMA | |
| encode(lzma::Reader *reader, lzma::Writer *writer, unsigned long long size, ProgressNotification *notifier) | LZMA | protected |
| LZMA(bool useuncompressedsize=true) | LZMA | |
| ProgressNotification typedef | LZMA | |
| PropertySize() | LZMA | |
| UseUncompressedSize | LZMA |