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Gorgon Game Engine
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This is the complete list of members for FrameBuffer, including all inherited members.
| Destroy() | FrameBuffer | |
| FrameBuffer(const FrameBuffer &)=delete | FrameBuffer | |
| FrameBuffer() | FrameBuffer | |
| FrameBuffer(bool depth) | FrameBuffer | explicit |
| Generate(bool depth) | FrameBuffer | |
| GetTexture() const | FrameBuffer | |
| HardwareSupport | FrameBuffer | static |
| IsFunctional() const | FrameBuffer | |
| IsReady() const | FrameBuffer | |
| operator=(const FrameBuffer &)=delete | FrameBuffer | |
| RenderToScreen() | FrameBuffer | |
| Resize(const Geometry::Size &size) | FrameBuffer | friend |
| UpdateSizes() | FrameBuffer | static |
| Use() | FrameBuffer | |
| ~FrameBuffer() | FrameBuffer |