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Gorgon Game Engine
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This is the complete list of members for Animation, including all inherited members.
Base(ControllerBase &controller) | Base | explicit |
Base(const Base &base) | Base | |
Base(bool create=false) | Base | explicit |
controller | Base | protected |
DeleteAnimation() const | Base | virtual |
Draw(TextureTarget &target, int x, int y, RGBAf color=RGBAf(1.f)) const | Drawable | |
Draw(TextureTarget &target, const Geometry::Point &p, RGBAf color=RGBAf(1.f)) const | Drawable | |
Draw(TextureTarget &target, float x, float y, RGBAf color=RGBAf(1.f)) const | Drawable | |
Draw(TextureTarget &target, const Geometry::Pointf &p, RGBAf color=RGBAf(1.f)) const | Drawable | |
draw(TextureTarget &target, const Geometry::Pointf &p, RGBAf color) const =0 | Drawable | protectedpure virtual |
GetController() const | Base | virtual |
GetDuration() const =0 | Base | pure virtual |
HasController() const | Base | virtual |
Progress(unsigned &leftover)=0 | Base | pure virtual |
RemoveController() | Base | virtual |
SetController(ControllerBase &controller) | Base | virtual |
~Base() | Base | protectedvirtual |
~Drawable() | Drawable | virtual |