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Gorgon Game Engine
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This is the complete list of members for DropTarget, including all inherited members.
| Add(Layer &layer) | Layer | |
| Add(Layer *layer) | Layer | |
| added(Layer &layer) | Layer | protectedvirtual |
| begin() const | Layer | |
| bounds | Layer | protected |
| cancel | DropTarget | protected |
| CancelDrag() | DropTarget | friend |
| children | Layer | protected |
| Children | Layer | |
| dotransformandclip(bool inverse=false) | Layer | protected |
| drop | DropTarget | protected |
| Drop(Geometry::Point location) | DropTarget | friend |
| end() const | Layer | |
| EntireRegion | Layer | static |
| First() const | Layer | |
| GetBounds() const | Layer | |
| GetCalculatedSize() const | Layer | |
| GetEffectiveBounds() const | Layer | |
| GetHeight() const | Layer | |
| GetLeft() const | Layer | |
| GetLocation() const | Layer | |
| GetOrder() const | Layer | |
| GetParent() const | Layer | virtual |
| GetSize() const | Layer | |
| GetTop() const | Layer | |
| GetTopLevel() const | Layer | |
| GetTopLevel() | Layer | |
| GetWidth() const | Layer | |
| HasParent() const | Layer | |
| Hide() | Layer | virtual |
| hitcheck | DropTarget | protected |
| Insert(Layer &layer, long under) | Layer | |
| Insert(Layer *layer, long under) | Layer | |
| IsVisible() const | Layer | virtual |
| isvisible | Layer | protected |
| Last() const | Layer | |
| Layer(const Geometry::Bounds &bounds) | Layer | |
| Layer() | Layer | |
| Layer(const Geometry::Point &location) | Layer | |
| Layer(const Layer &)=delete | Layer | |
| Layer(Layer &&other) | Layer | |
| located(Layer *parent) | Layer | protectedvirtual |
| Move(const Geometry::Point &location) | Layer | virtual |
| Move(int x, int y) | Layer | virtual |
| move | DropTarget | protected |
| mytransform | DropTarget | protected |
| name | Layer | protected |
| operator=(const Layer &)=delete | Layer | |
| operator=(Layer &&other) | Layer | |
| out | DropTarget | protected |
| over | DropTarget | protected |
| parent | Layer | protected |
| PlaceBefore(int before) | Layer | |
| PlaceToBottom() | Layer | |
| PlaceToTop() | Layer | |
| propagate_mouseevent(Input::Mouse::EventType event, Geometry::Point location, Input::Mouse::Button button, float amount, MouseHandler &handlers) override | DropTarget | protectedvirtual |
| Remove(Layer &layer) | Layer | |
| Remove(Layer *layer) | Layer | |
| removed(Layer &layer) | Layer | protectedvirtual |
| Render() | Layer | virtual |
| ResetCancel() | DropTarget | |
| ResetDrop() | DropTarget | |
| ResetHitCheck() | DropTarget | |
| ResetMove() | DropTarget | |
| ResetOut() | DropTarget | |
| ResetOver() | DropTarget | |
| Resize(const Geometry::Size &size) | Layer | virtual |
| Resize(int width, int height) | Layer | virtual |
| reverttransformandclip() | Layer | protected |
| SetBounds(const Geometry::Bounds &bounds) | Layer | |
| SetCancel(std::function< void(DropTarget &, DragInfo &)> fn) | DropTarget | |
| SetCancel(std::function< void(DragInfo &)> fn) | DropTarget | |
| SetCancel(C_ &c, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetCancel(C_ &c, void(C_::*fn)(DragInfo &)) | DropTarget | |
| SetCancel(C_ *my, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetCancel(C_ *my, void(C_::*fn)(DragInfo &)) | DropTarget | |
| SetDrop(std::function< bool(DropTarget &, DragInfo &, Geometry::Point)> fn) | DropTarget | |
| SetDrop(std::function< bool(DragInfo &, Geometry::Point)> fn) | DropTarget | |
| SetDrop(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
| SetDrop(C_ &c, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
| SetDrop(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
| SetDrop(C_ *my, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
| SetDrop(std::function< bool(DropTarget &, DragInfo &)> fn) | DropTarget | |
| SetDrop(std::function< bool(DragInfo &)> fn) | DropTarget | |
| SetDrop(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetDrop(C_ &c, bool(C_::*fn)(DragInfo &)) | DropTarget | |
| SetDrop(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetDrop(C_ *my, bool(C_::*fn)(DragInfo &)) | DropTarget | |
| SetHeight(int height) | Layer | |
| SetHitCheck(std::function< bool(DropTarget &, Geometry::Point)> fn) | DropTarget | |
| SetHitCheck(std::function< bool(Geometry::Point)> fn) | DropTarget | |
| SetHitCheck(C_ &c, bool(C_::*fn)(DropTarget &, Geometry::Point)) | DropTarget | |
| SetHitCheck(C_ &c, bool(C_::*fn)(Geometry::Point)) | DropTarget | |
| SetHitCheck(C_ *my, bool(C_::*fn)(DropTarget &, Geometry::Point)) | DropTarget | |
| SetHitCheck(C_ *my, bool(C_::*fn)(Geometry::Point)) | DropTarget | |
| SetMove(std::function< bool(DropTarget &, DragInfo &, Geometry::Point)> fn) | DropTarget | |
| SetMove(std::function< bool(DragInfo &, Geometry::Point)> fn) | DropTarget | |
| SetMove(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
| SetMove(C_ &c, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
| SetMove(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &, Geometry::Point)) | DropTarget | |
| SetMove(C_ *my, bool(C_::*fn)(DragInfo &, Geometry::Point)) | DropTarget | |
| SetMove(std::function< bool(DropTarget &, DragInfo &)> fn) | DropTarget | |
| SetMove(std::function< bool(DragInfo &)> fn) | DropTarget | |
| SetMove(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetMove(C_ &c, bool(C_::*fn)(DragInfo &)) | DropTarget | |
| SetMove(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetMove(C_ *my, bool(C_::*fn)(DragInfo &)) | DropTarget | |
| setname(std::string value) | Layer | |
| SetOut(std::function< void(DropTarget &, DragInfo &)> fn) | DropTarget | |
| SetOut(std::function< void(DragInfo &)> fn) | DropTarget | |
| SetOut(C_ &c, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetOut(C_ &c, void(C_::*fn)(DragInfo &)) | DropTarget | |
| SetOut(C_ *my, void(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetOut(C_ *my, void(C_::*fn)(DragInfo &)) | DropTarget | |
| SetOver(std::function< bool(DropTarget &, DragInfo &)> fn) | DropTarget | |
| SetOver(std::function< bool(DragInfo &)> fn) | DropTarget | |
| SetOver(C_ &c, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetOver(C_ &c, bool(C_::*fn)(DragInfo &)) | DropTarget | |
| SetOver(C_ *my, bool(C_::*fn)(DropTarget &, DragInfo &)) | DropTarget | |
| SetOver(C_ *my, bool(C_::*fn)(DragInfo &)) | DropTarget | |
| SetWidth(int width) | Layer | |
| Show() | Layer | virtual |
| Swap(Layer &other) | Layer | |
| TranslateToTopLevel(Geometry::Point location={0, 0}) const | Layer | virtual |
| ~Layer() | Layer | virtual |