Gorgon Game Engine
Layer Member List

This is the complete list of members for Layer, including all inherited members.

Add(Layer &layer)Layer
Add(Layer *layer)Layer
added(Layer &layer)Layerprotectedvirtual
begin() constLayer
boundsLayerprotected
childrenLayerprotected
ChildrenLayer
dotransformandclip(bool inverse=false)Layerprotected
end() constLayer
EntireRegionLayerstatic
First() constLayer
GetBounds() constLayer
GetCalculatedSize() constLayer
GetEffectiveBounds() constLayer
GetHeight() constLayer
GetLeft() constLayer
GetLocation() constLayer
GetOrder() constLayer
GetParent() constLayervirtual
GetSize() constLayer
GetTop() constLayer
GetTopLevel() constLayer
GetTopLevel()Layer
GetWidth() constLayer
HasParent() constLayer
Hide()Layervirtual
Insert(Layer &layer, long under)Layer
Insert(Layer *layer, long under)Layer
IsVisible() constLayervirtual
isvisibleLayerprotected
Last() constLayer
Layer(const Geometry::Bounds &bounds)Layer
Layer()Layer
Layer(const Geometry::Point &location)Layer
Layer(const Layer &)=deleteLayer
Layer(Layer &&other)Layer
located(Layer *parent)Layerprotectedvirtual
Move(const Geometry::Point &location)Layervirtual
Move(int x, int y)Layervirtual
nameLayerprotected
operator=(const Layer &)=deleteLayer
operator=(Layer &&other)Layer
parentLayerprotected
PlaceBefore(int before)Layer
PlaceToBottom()Layer
PlaceToTop()Layer
propagate_mouseevent(Input::Mouse::EventType evet, Geometry::Point location, Input::Mouse::Button button, float amount, MouseHandler &handlers)Layervirtual
Remove(Layer &layer)Layer
Remove(Layer *layer)Layer
removed(Layer &layer)Layerprotectedvirtual
Render()Layervirtual
Resize(const Geometry::Size &size)Layervirtual
Resize(int width, int height)Layervirtual
reverttransformandclip()Layerprotected
SetBounds(const Geometry::Bounds &bounds)Layer
SetHeight(int height)Layer
setname(std::string value)Layer
SetWidth(int width)Layer
Show()Layervirtual
Swap(Layer &other)Layer
TranslateToTopLevel(Geometry::Point location={0, 0}) constLayervirtual
~Layer()Layervirtual