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Gorgon Game Engine
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This is the complete list of members for Blob, including all inherited members.
| AppendFile(const std::string &filename) | Blob | |
| Base() | Base | |
| begin() const | Base | |
| Blob() | Blob | |
| cbegin() const | Base | |
| cend() const | Base | |
| children | Base | protected |
| Children | Base | |
| compression | Blob | protected |
| data | Blob | protected |
| DeleteResource() | Base | |
| Destroy() | Blob | |
| destroychildren() | Base | protected |
| Discard() | Base | virtual |
| end() const | Base | |
| entrypoint | Blob | protected |
| GetData() | Blob | |
| GetGID() const override | Blob | virtual |
| GetGuid() const | Base | virtual |
| GetName() const | Base | |
| GetParent() const | Base | |
| GetParentPtr() const | Base | |
| GetRoot() const | Base | |
| GetSize() const | Blob | |
| GetType() const | Blob | |
| guid | Base | protected |
| HasParent() const | Base | |
| ImportFile(const std::string &filename) | Blob | |
| ImportFile(const std::string &filename, Type type) | Blob | |
| IsEqual(const SGuid &guid) const | Base | virtual |
| IsLoaded() const | Blob | |
| isloaded | Blob | protected |
| lateloading | Blob | protected |
| load(std::shared_ptr< Reader > reader, unsigned long size, bool forceload) | Blob | protected |
| Load() | Blob | |
| LoadResource(std::weak_ptr< File > file, std::shared_ptr< Reader > reader, unsigned long size) | Blob | static |
| name | Base | protected |
| parent | Base | protected |
| Prepare() | Base | virtual |
| reader | Blob | protected |
| Ready(unsigned long size, Type type=0) | Blob | |
| refcount | Base | |
| Resolve(File &file) | Base | virtual |
| root | Base | mutableprotected |
| save(Writer &writer) const override | Blob | protectedvirtual |
| Save(Writer &writer) | Base | |
| SetGuid(SGuid guid) | Base | virtual |
| SetName(const std::string &name) | Base | virtual |
| setparenttonullptr(Base &base) | Base | protected |
| Type typedef | Blob | |
| type | Blob | protected |
| ~Base() | Base | protectedvirtual |
| ~Blob() | Blob | virtual |