Gorgon Game Engine
Sound Member List

This is the complete list of members for Sound, including all inherited members.

Assign(const Containers::Wave &wave)Sound
Assume(Containers::Wave &wave)Sound
Base()Base
begin() constBase
bitsSoundprotected
cbegin() constBase
cend() constBase
checkfmt() constSoundprotected
ChildrenBase
childrenBaseprotected
compressionSoundprotected
dataSoundprotected
DeleteResource()Base
Destroy()Sound
destroychildren()Baseprotected
Discard()Basevirtual
end() constBase
entrypointSoundprotected
GetBits() constSound
GetCompression() constSound
GetGID() const overrideSoundvirtual
GetGuid() constBasevirtual
GetName() constBase
GetParent() constBase
GetParentPtr() constBase
GetRoot() constBase
GetWave() constSound
GetWave()Sound
guidBaseprotected
HasParent() constBase
IsEqual(const SGuid &guid) constBasevirtual
IsLoaded() constSound
isloadedSoundprotected
IsPCM() constSound
lateloadingSoundprotected
load(std::shared_ptr< Reader > reader, unsigned long size, bool forceload)Soundprotected
Load()Sound
LoadResource(std::weak_ptr< File > file, std::shared_ptr< Reader > reader, unsigned long size)Soundstatic
nameBaseprotected
parentBaseprotected
pcmSoundprotected
Prepare()Basevirtual
readerSoundprotected
refcountBase
Resolve(File &file)Basevirtual
rootBasemutableprotected
save(Writer &writer) const overrideSoundprotectedvirtual
Save(Writer &writer)Base
SetBits(int bits)Sound
SetCompression(GID::Type compression)Sound
SetGuid(SGuid guid)Basevirtual
SetName(const std::string &name)Basevirtual
setparenttonullptr(Base &base)Baseprotected
SetPCM(bool pcm)Sound
Sound()Sound
~Base()Baseprotectedvirtual
~Sound()Soundvirtual