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Gorgon Game Engine
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This is the complete list of members for Sound, including all inherited members.
Assign(const Containers::Wave &wave) | Sound | |
Assume(Containers::Wave &wave) | Sound | |
Base() | Base | |
begin() const | Base | |
bits | Sound | protected |
cbegin() const | Base | |
cend() const | Base | |
checkfmt() const | Sound | protected |
Children | Base | |
children | Base | protected |
compression | Sound | protected |
data | Sound | protected |
DeleteResource() | Base | |
Destroy() | Sound | |
destroychildren() | Base | protected |
Discard() | Base | virtual |
end() const | Base | |
entrypoint | Sound | protected |
GetBits() const | Sound | |
GetCompression() const | Sound | |
GetGID() const override | Sound | virtual |
GetGuid() const | Base | virtual |
GetName() const | Base | |
GetParent() const | Base | |
GetParentPtr() const | Base | |
GetRoot() const | Base | |
GetWave() const | Sound | |
GetWave() | Sound | |
guid | Base | protected |
HasParent() const | Base | |
IsEqual(const SGuid &guid) const | Base | virtual |
IsLoaded() const | Sound | |
isloaded | Sound | protected |
IsPCM() const | Sound | |
lateloading | Sound | protected |
load(std::shared_ptr< Reader > reader, unsigned long size, bool forceload) | Sound | protected |
Load() | Sound | |
LoadResource(std::weak_ptr< File > file, std::shared_ptr< Reader > reader, unsigned long size) | Sound | static |
name | Base | protected |
parent | Base | protected |
pcm | Sound | protected |
Prepare() | Base | virtual |
reader | Sound | protected |
refcount | Base | |
Resolve(File &file) | Base | virtual |
root | Base | mutableprotected |
save(Writer &writer) const override | Sound | protectedvirtual |
Save(Writer &writer) | Base | |
SetBits(int bits) | Sound | |
SetCompression(GID::Type compression) | Sound | |
SetGuid(SGuid guid) | Base | virtual |
SetName(const std::string &name) | Base | virtual |
setparenttonullptr(Base &base) | Base | protected |
SetPCM(bool pcm) | Sound | |
Sound() | Sound | |
~Base() | Base | protectedvirtual |
~Sound() | Sound | virtual |