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Gorgon Game Engine
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This is the complete list of members for Scene, including all inherited members.
activate() | Scene | protectedvirtual |
Activate() override | Scene | virtual |
ActivatedEvent | Scene | |
Active() | Governor | static |
Animate() const | Governor | virtual |
deactivate() | Scene | protectedvirtual |
DeactivatedEvent | Scene | |
Default() | Governor | static |
doframe(unsigned int delta)=0 | Scene | protectedpure virtual |
first_activation() | Scene | protectedvirtual |
GetID() const | Scene | |
graphics | Scene | protected |
id | Scene | protected |
KeyEvent(Gorgon::Input::Key, float) | Scene | virtual |
mouse | Scene | protected |
parent | Scene | protected |
render()=0 | Scene | protectedpure virtual |
RequiresKeyInput() const =0 | Scene | pure virtual |
Scene(SceneID id=NoSceneID, bool mouseinput=true) | Scene | explicit |
Scene(SceneManager &parent, SceneID id=NoSceneID, bool mouseinput=true) | Scene | explicit |
setlayerbounds(const Geometry::Bounds &bounds) | Scene | protected |
~Governor() | Governor | virtual |