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Gorgon Game Engine
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This is the complete list of members for Scene, including all inherited members.
| activate() | Scene | protectedvirtual |
| Activate() override | Scene | virtual |
| ActivatedEvent | Scene | |
| Active() | Governor | static |
| Animate() const | Governor | virtual |
| deactivate() | Scene | protectedvirtual |
| DeactivatedEvent | Scene | |
| Default() | Governor | static |
| doframe(unsigned int delta)=0 | Scene | protectedpure virtual |
| first_activation() | Scene | protectedvirtual |
| GetID() const | Scene | |
| graphics | Scene | protected |
| id | Scene | protected |
| KeyEvent(Gorgon::Input::Key, float) | Scene | virtual |
| mouse | Scene | protected |
| parent | Scene | protected |
| render()=0 | Scene | protectedpure virtual |
| RequiresKeyInput() const =0 | Scene | pure virtual |
| Scene(SceneID id=NoSceneID, bool mouseinput=true) | Scene | explicit |
| Scene(SceneManager &parent, SceneID id=NoSceneID, bool mouseinput=true) | Scene | explicit |
| setlayerbounds(const Geometry::Bounds &bounds) | Scene | protected |
| ~Governor() | Governor | virtual |