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Gorgon Game Engine
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This is the complete list of members for Window, including all inherited members.
activatecontext() | Window | |
Add(Layer &layer) | Layer | |
Add(Layer *layer) | Layer | |
added(Layer &layer) override | Window | protectedvirtual |
AllowResize() | Window | |
begin() const | Layer | |
bounds | Layer | protected |
Center() | Window | |
Center(const WindowManager::Monitor &monitor) | Window | |
CharacterEvent | Window | |
Children | Layer | |
children | Layer | protected |
Close() | Window | |
ClosingEvent | Window | |
deleting(Layer *layer) | Window | protected |
Destroy() | Window | |
DestroyedEvent | Window | |
dotransformandclip(bool inverse=false) | Layer | protected |
end() const | Layer | |
EntireRegion | Layer | static |
First() const | Layer | |
Focus() | Window | |
FocusedEvent | Window | |
Fullscreen | Window | static |
GetBounds() const | Layer | |
GetCalculatedSize() const | Layer | |
GetEffectiveBounds() const | Layer | |
GetExteriorBounds() const | Window | |
GetHeight() const | Layer | |
GetLeft() const | Layer | |
GetLocation() const | Layer | |
GetMinimumRequiredSize() | Window | static |
GetMonitor() const | Window | |
GetMouseLocation() const | Window | |
GetName() const | Window | |
GetOrder() const | Layer | |
GetParent() const | Layer | virtual |
GetPosition() const | Window | |
GetSize() const | Layer | |
GetTitle() const | Window | |
GetTop() const | Layer | |
GetTopLevel() const | Layer | |
GetTopLevel() | Layer | |
GetWidth() const | Layer | |
HasParent() const | Layer | |
Hide() override | Window | virtual |
HidePointer() | Window | |
Insert(Layer &layer, long under) | Layer | |
Insert(Layer *layer, long under) | Layer | |
IsClosed() const | Window | |
IsFocused() const | Window | |
IsLeftButtonPressed() const | Window | |
IsLocalPointer() const | Window | |
IsMaximized() const | Window | |
IsMiddleButtonPressed() const | Window | |
IsMinimized() const | Window | |
IsPointerVisible() const | Window | |
IsRightButtonPressed() const | Window | |
isvisible | Layer | protected |
IsVisible() const override | Window | virtual |
IsX1ButtonPressed() const | Window | |
IsX2ButtonPressed() const | Window | |
KeyEvent | Window | |
Last() const | Layer | |
Layer(const Geometry::Bounds &bounds) | Layer | |
Layer() | Layer | |
Layer(const Geometry::Point &location) | Layer | |
Layer(const Layer &)=delete | Layer | |
Layer(Layer &&other) | Layer | |
located(Layer *) override | Window | protectedvirtual |
LostFocusEvent | Window | |
Maximize() | Window | |
Minimize() | Window | |
MinimizedEvent | Window | |
mouse_down(Geometry::Point location, Input::Mouse::Button button) | Window | |
mouse_event(Input::Mouse::EventType event, Geometry::Point location, Input::Mouse::Button button, float amount) | Window | |
mouse_location() | Window | |
mouse_up(Geometry::Point location, Input::Mouse::Button button) | Window | |
Move(const Geometry::Point &position) override | Window | virtual |
Move(int x, int y) override | Window | virtual |
MovedEvent | Window | |
operator=(Window &&other) | Window | |
Gorgon::Layer::operator=(const Layer &)=delete | Layer | |
Gorgon::Layer::operator=(Layer &&other) | Layer | |
parent | Layer | protected |
PlaceBefore(int before) | Layer | |
PlaceToBottom() | Layer | |
PlaceToTop() | Layer | |
Pointers | Window | |
PressedButtons() const | Window | |
PreventResize() | Window | |
processmessages() | Window | |
propagate_mouseevent(Input::Mouse::EventType evet, Geometry::Point location, Input::Mouse::Button button, float amount, MouseHandler &handlers) | Layer | virtual |
Remove(Layer &layer) | Layer | |
Remove(Layer *layer) | Layer | |
removed(Layer &layer) | Layer | protectedvirtual |
Render() override | Window | virtual |
Resize(const Geometry::Size &size) override | Window | virtual |
Resize(int width, int height) override | Window | virtual |
ResizedEvent | Window | |
Restore() | Window | |
RestoredEvent | Window | |
reverttransformandclip() | Layer | protected |
SetBounds(const Geometry::Bounds &bounds) | Layer | |
SetHeight(int height) | Layer | |
SetIcon(const WindowManager::Icon &icon) | Window | |
setname(std::string value) | Layer | |
SetTitle(const std::string &title) | Window | |
SetWidth(int width) | Layer | |
Show() override | Window | virtual |
ShowPointer() | Window | |
Swap(Window &other) | Window | |
Gorgon::Layer::Swap(Layer &other) | Layer | |
SwitchToLocalPointers() | Window | |
SwitchToWMPointers() | Window | |
TranslateToTopLevel(Geometry::Point location={0, 0}) const | Layer | virtual |
Window() | Window | |
Window(Geometry::Rectangle rect, const std::string &name, bool allowresize=false, bool visible=true) | Window | |
Window(Geometry::Rectangle rect, const char *name, bool allowresize=false, bool visible=true) | Window | |
Window(const Geometry::Size &size, const std::string &name, const std::string &title, bool allowresize=false, bool visible=true) | Window | |
Window(const Geometry::Size &size, const char *name, const char *title, bool allowresize=false, bool visible=true) | Window | |
Window(const Geometry::Size &size, const std::string &name, bool allowresize=false, bool visible=true) | Window | |
Window(const Geometry::Size &size, const char *name, bool allowresize=false, bool visible=true) | Window | |
Window(const WindowManager::Monitor &monitor, const Geometry::Size &size, const std::string &name, bool allowresize=false, bool visible=true) | Window | |
Window(const WindowManager::Monitor &monitor, const Geometry::Size &size, const char *name, bool allowresize=false, bool visible=true) | Window | |
Window(const FullscreenTag &, const WindowManager::Monitor &monitor, const std::string &name, const std::string &title="") | Window | |
Window(const FullscreenTag &tag, const std::string &name, const std::string &title="") | Window | |
Window(const Window &)=delete | Window | |
Window(Window &&other) | Window | |
Window(const WindowManager::Monitor &monitor, Geometry::Rectangle rect, const std::string &name, const std::string &title, bool allowresize, bool visible) | Window | protected |
WindowManager::internal::getdata(const Window &) | Window | friend |
Windows | Window | static |
~Layer() | Layer | virtual |
~Window() | Window |