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Gorgon Game Engine
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Go to the source code of this file.
Classes | |
class | Device |
Represents an audio device. More... | |
Namespaces | |
Gorgon | |
Root namespace for Gorgon Game Engine. | |
Gorgon::Audio | |
Contains audio subsystem. For audio primitives look into multimedia namespace. | |
Gorgon::Audio::internal | |
Functions | |
float | GetVolume () |
Returns the master volume. More... | |
float | GetVolume (Channel channel) |
Returns the volume of a channel. More... | |
void | Initialize () |
Starts audio subsystem with the default device. More... | |
bool | IsAvailable () |
Whether the audio is available. More... | |
void | SetVolume (Channel channel, float volume) |
Changes the volume of a channel. More... | |
void | SetVolume (float volume) |
Changes the master volume. More... | |
Variables | |
std::thread | audiothread |
Device | Current |
Utils::Logger | Log |
float | mastervolume |
std::vector< float > | volume |