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Gorgon Game Engine
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Go to the source code of this file.
Classes | |
| class | Device |
| Represents an audio device. More... | |
Namespaces | |
| Gorgon | |
| Root namespace for Gorgon Game Engine. | |
| Gorgon::Audio | |
| Contains audio subsystem. For audio primitives look into multimedia namespace. | |
| Gorgon::Audio::internal | |
Functions | |
| float | GetVolume () |
| Returns the master volume. More... | |
| float | GetVolume (Channel channel) |
| Returns the volume of a channel. More... | |
| void | Initialize () |
| Starts audio subsystem with the default device. More... | |
| bool | IsAvailable () |
| Whether the audio is available. More... | |
| void | SetVolume (Channel channel, float volume) |
| Changes the volume of a channel. More... | |
| void | SetVolume (float volume) |
| Changes the master volume. More... | |
Variables | |
| std::thread | audiothread |
| Device | Current |
| Utils::Logger | Log |
| float | mastervolume |
| std::vector< float > | volume |