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Gorgon Game Engine
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Go to the source code of this file.
Namespaces | |
| Gorgon | |
| Root namespace for Gorgon Game Engine. | |
| Gorgon::Audio | |
| Contains audio subsystem. For audio primitives look into multimedia namespace. | |
Enumerations | |
| enum | Channel { Unknown, Mono, FrontLeft, FrontRight, BackLeft, BackRight, Center, LowFreq } |
| Names for channels. More... | |
| enum | Format { PCM8, PCM16, Float } |
| Sample format. More... | |
Functions | |
| DefineEnumStrings (Channel, { Channel::Unknown, "Unknown" }, { Channel::Mono, "Mono" }, { Channel::FrontLeft, "Front left" }, { Channel::FrontRight, "Front right" }, { Channel::BackLeft, "Back left" }, { Channel::BackRight, "Back right" }, { Channel::Center, "Center" }, { Channel::LowFreq, "Bass" },) | |
| std::vector< Channel > | StandardChannels (int channelcount) |