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Gorgon Game Engine
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Go to the source code of this file.
Classes | |
class | basic_Instance< A_ > |
This class allows storing an animation instance regarless of its underlying type as a value. More... | |
class | basic_InstanceInjection< T_ > |
Specializing this class allows code injection to animation instances. More... | |
Namespaces | |
Gorgon | |
Root namespace for Gorgon Game Engine. | |
Gorgon::Animation | |
This namespace contains animation related functionality. | |
Typedefs | |
using | Instance = basic_Instance< const Base > |
Basic animation storage, can store all types of animation and can be moved around as a value. More... | |
Functions | |
template<class Target_ , class Original_ > | |
basic_Instance< Target_ > | AnimationCast (basic_Instance< Original_ > &&original) |
Moves one type of animation into another. More... | |