![]() |
Gorgon Game Engine
|
Go to the source code of this file.
Namespaces | |
Gorgon | |
Root namespace for Gorgon Game Engine. | |
Gorgon::Scripting | |
This namespace contains Gorgon Script parser and reflection facilities. | |
Gorgon::Scripting::Types | |
Allows easy and fast access to integral types. | |
Macros | |
#define | DEFTYPE(name) |
#define | DEFTYPE(name) |
Functions | |
DEFTYPE (Array) | |
This type contains array, however, its not a simple std::vector. More... | |
DEFTYPE (Bool) | |
bool data type More... | |
DEFTYPE (Byte) | |
Gorgon::Byte (unsigned char) data type. More... | |
DEFTYPE (Char) | |
char data type More... | |
DEFTYPE (Constant) | |
DEFTYPE (Double) | |
double data type More... | |
DEFTYPE (EnumType) | |
DEFTYPE (EventType) | |
DEFTYPE (Float) | |
float data type More... | |
DEFTYPE (Function) | |
DEFTYPE (InstanceMember) | |
DEFTYPE (Int) | |
int data type More... | |
DEFTYPE (Library) | |
DEFTYPE (Namespace) | |
DEFTYPE (StaticDataMember) | |
DEFTYPE (String) | |
Regular std::string. More... | |
DEFTYPE (Type) | |
DEFTYPE (Unsigned) | |
unsigned int More... | |
DEFTYPE (Variant) | |
Variant is a special data type. More... | |
void | Initialize () |
Initializes the scripting system. More... | |
std::ostream & | operator<< (std::ostream &out, const Data &data) |
This function parses the code and returns any syntax errors. More... | |
Variables | |
Library | Integrals |
This library requires Initialize to be called. More... | |
std::set< std::string, String::CaseInsensitiveLess > | KeywordNames |
Library | Keywords |
Library | Reflection |
#define DEFTYPE | ( | name | ) |
#define DEFTYPE | ( | name | ) |