Gorgon Game Engine
Storage.h File Reference
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Classes

class  basic_Storage< A_ >
 This class stores animations as a part of itself so that it can be moved around as a value rather than a reference. More...
 
class  basic_StorageInjection< T_ >
 Specializing this class allows code injection to animation storages. More...
 

Namespaces

 Gorgon
 Root namespace for Gorgon Game Engine.
 
 Gorgon::Animation
 This namespace contains animation related functionality.
 

Typedefs

using Storage = basic_Storage< const Provider >
 Basic animation storage, can store all types of animation and can be moved around as a value. More...
 

Functions

template<class Target_ , class Original_ >
basic_Storage< Target_ > AnimationCast (basic_Storage< Original_ > &&original)
 Moves one type of animation into another. More...