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Gorgon Game Engine
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Go to the source code of this file.
Classes | |
class | basic_Storage< A_ > |
This class stores animations as a part of itself so that it can be moved around as a value rather than a reference. More... | |
class | basic_StorageInjection< T_ > |
Specializing this class allows code injection to animation storages. More... | |
Namespaces | |
Gorgon | |
Root namespace for Gorgon Game Engine. | |
Gorgon::Animation | |
This namespace contains animation related functionality. | |
Typedefs | |
using | Storage = basic_Storage< const Provider > |
Basic animation storage, can store all types of animation and can be moved around as a value. More... | |
Functions | |
template<class Target_ , class Original_ > | |
basic_Storage< Target_ > | AnimationCast (basic_Storage< Original_ > &&original) |
Moves one type of animation into another. More... | |