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Gorgon Game Engine
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contains window manager dependent functionality. More...
Go to the source code of this file.
Classes | |
| class | Icon |
| Represents an icon object that can be used as window icon. More... | |
| class | Monitor |
| class | Pointer |
| Represents a hardware/OS pointer graphic. More... | |
Namespaces | |
| Gorgon | |
| Root namespace for Gorgon Game Engine. | |
| Gorgon::WindowManager | |
| This namespace contains window manager specific functionality. | |
Functions | |
| intptr_t | CurrentContext () |
| Returns an identifier for the current context. More... | |
| Containers::Image | GetClipboardBitmap () |
| Returns a bitmap from the clipboard. More... | |
| std::vector< Resource::GID::Type > | GetClipboardFormats () |
| Returns the list of formats that is in the clipboard supported by the Gorgon Library. More... | |
| std::vector< std::string > | GetClipboardList (Resource::GID::Type type=Resource::GID::FileList) |
| Returns a list of strings from the clipboard. More... | |
| std::string | GetClipboardText (Resource::GID::Type type=Resource::GID::Text) |
| Returns the clipboard text. More... | |
| void | Initialize () |
| Initializes window manager system. More... | |
| void | SetClipboardBitmap (Containers::Image img, bool append=false) |
| Changes the clipboard to the given image. More... | |
| void | SetClipboardList (std::vector< std::string > list, Resource::GID::Type type=Resource::GID::FileList, bool append=false) |
| Sets a list of strings to the clipboard. More... | |
| void | SetClipboardText (const std::string &text, Resource::GID::Type type=Resource::GID::Text, bool unicode=true, bool append=false) |
| Sets the clipboard text to given string. More... | |
contains window manager dependent functionality.