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Gorgon Game Engine
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This is the complete list of members for basic_Transform3D< T_ >, including all inherited members.
| basic_Transform3D() | basic_Transform3D< T_ > | |
| basic_Transform3D(std::initializer_list< std::array< T_, 4 >> init) | basic_Transform3D< T_ > | |
| Data() | basic_Transform3D< T_ > | |
| Get(int row, int col) const | basic_Transform3D< T_ > | |
| LoadIdentity() | basic_Transform3D< T_ > | |
| mat | basic_Transform3D< T_ > | |
| operator()(int row, int col) | basic_Transform3D< T_ > | |
| operator*(const basic_Point3D< T_ > &p) const | basic_Transform3D< T_ > | |
| operator*(const basic_Point< T_ > &p) const | basic_Transform3D< T_ > | |
| operator*=(const basic_Transform3D &t) | basic_Transform3D< T_ > | |
| Rotate(T_ x, T_ y, T_ z) | basic_Transform3D< T_ > | |
| Rotate(const basic_Point3D< T_ > &vec, T_ ang) | basic_Transform3D< T_ > | |
| Scale(T_ x, T_ y, T_ z=1) | basic_Transform3D< T_ > | |
| Scale(T_ f) | basic_Transform3D< T_ > | |
| Translate(const basic_Point3D< T_ > &p) | basic_Transform3D< T_ > | |
| Translate(T_ x, T_ y, T_ z=0) | basic_Transform3D< T_ > | |
| Transpose() | basic_Transform3D< T_ > | |
| vec | basic_Transform3D< T_ > |