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Gorgon Game Engine
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This is an interface for solid texture based image. More...
Protected Member Functions | |
virtual Geometry::Size | calculatesize (const Geometry::Size &s) const override |
This function should return the size of the object when it is requested to be drawn in the given area. More... | |
virtual Geometry::Size | calculatesize (const SizeController &controller, const Geometry::Size &s) const override |
This function should return the size of the object when it is requested to be drawn in the given area. More... | |
virtual void | draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, const Geometry::Pointf &tex1, const Geometry::Pointf &tex2, const Geometry::Pointf &tex3, const Geometry::Pointf &tex4, RGBAf color) const override |
This method should draw to object inside the given quad with the given texture coordinates. More... | |
virtual void | draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, RGBAf color) const override |
This function should draw the object inside the given quad. More... | |
virtual void | drawin (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color) const override |
This function should draw the object to the target area. More... | |
virtual void | drawin (TextureTarget &target, const SizeController &controller, const Geometry::Rectanglef &r, RGBAf color) const override |
This function should draw this drawable inside the given rectangle according to the given controller. More... | |
virtual void | drawstretched (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color) const override |
This function should draw the object to the target area. More... | |
virtual Geometry::Size | getsize () const override |
Should return the exact size of this object. More... | |
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virtual void | draw (TextureTarget &target, const Geometry::Pointf &p, RGBAf color) const override |
This function should draw the object to the given point. More... | |
Additional Inherited Members | |
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const Geometry::Size | CalculateSize (const Geometry::Size &area) const |
Calculates the adjusted size of this drawable depending on the given area. More... | |
const Geometry::Size | CalculateSize (const SizeController &controller, const Geometry::Size &area) const |
Calculates the adjusted size of this drawable depending on the given area and controller. More... | |
const Geometry::Size | CalculateSize (const SizeController &controller, int w=-1, int h=-1) const |
Calculates the adjusted size of this drawable depending on the given area and controller. More... | |
const Geometry::Size | CalculateSize (int w=-1, int h=-1) const |
Calculates the adjusted size of this drawable depending on the given area. More... | |
void | Draw (TextureTarget &target, const Geometry::Point &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, float w, float h, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, float w, float h, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, RGBAf color=RGBAf(1.f)) const |
Draw the object to the target by specifying coordinates for four corners. More... | |
void | Draw (TextureTarget &target, float x, float y, const Geometry::Sizef &size, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, const Geometry::Sizef &size, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, float w, float h, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, float w, float h, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, RGBAf color=RGBAf(1.f)) const |
Draw the object to the target by specifying coordinates for four corners. More... | |
void | Draw (TextureTarget &target, int x, int y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, RGBAf color=RGBAf(1.f)) const |
Draw to fill the given target according to the given controller. More... | |
void | DrawIn (TextureTarget &target, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, RGBAf color=RGBAf(1.f)) const |
Draw to fill the given target. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawRotated (TextureTarget &target, const Geometry::Point &p, float angle, const Geometry::Pointf &origin=Geometry::Point(0, 0), RGBAf color=RGBAf(1.f)) const |
Draw the object rotated to the given angle in radians, full C++11 support will enable the use of 90deg like qualifiers. More... | |
void | DrawRotated (TextureTarget &target, const Geometry::Point &p, float angle, RGBAf color) const |
Draw the object rotated to the given angle in radians, full C++11 support will enable the use of 90deg like qualifiers. More... | |
void | DrawRotated (TextureTarget &target, int x, int y, float angle, float oX, float oY, RGBAf color=RGBAf(1.f)) const |
Draw the object rotated to the given angle in radians, full C++11 support will enable the use of 90deg like qualifiers. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
int | GetHeight () const |
Returns the height of the drawable. More... | |
const Geometry::Size | GetSize () const |
Returns the size of this object. More... | |
int | GetWidth () const |
Returns the width of the drawable. More... | |
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virtual | ~Drawable () |
void | Draw (TextureTarget &target, const Geometry::Point &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, int x, int y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
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virtual const Geometry::Pointf * | GetCoordinates () const =0 |
Should return the coordinates of the texture to be used. More... | |
virtual GL::Texture | GetID () const =0 |
Should return GL::Texture to be drawn. This could be 0 to denote no texture is to be used. More... | |
virtual Geometry::Size | GetImageSize () const =0 |
Should return the size of the image stored in texture. Not the whole texture size. More... | |
virtual ColorMode | GetMode () const =0 |
bool | IsPartial () const |
Returns whether this texture uses only a part of the GL::Texture. More... | |
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static const Geometry::Pointf | fullcoordinates [4] |
Coordinates that selects the entire texture to be used. More... | |
This is an interface for solid texture based image.
It handles the drawing automatically. Does not supply implementation for Texture.
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overrideprotectedvirtual |
This function should return the size of the object when it is requested to be drawn in the given area.
If size contains is a negative value, this function should try to return native size of the object. If no such size exists, a logical size should be returned.
Implements RectangularDrawable.
References TextureSource::GetImageSize().
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overrideprotectedvirtual |
This function should return the size of the object when it is requested to be drawn in the given area.
This variant should use the given size controller. If the object already has a controller, given controller should be given priority. If h parameter is a negative value, this function should try to return native size of the object. If no such size exists, a logical size should be returned.
Implements RectangularDrawable.
References SizeController::CalculateSize(), and Image::getsize().
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overrideprotectedvirtual |
This method should draw to object inside the given quad with the given texture coordinates.
The texture should be considered repeating and any values outside 0-1 range should be treated as such
Implements RectangularDrawable.
References TextureTarget::Draw().
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overrideprotectedvirtual |
This function should draw the object inside the given quad.
The object should be stretched as necessary
Implements RectangularDrawable.
References TextureTarget::Draw().
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overrideprotectedvirtual |
This function should draw the object to the target area.
The object should be tiled or cut to fit the given area It might be logical to override this as it is possible to avoid additional function calls and if statements
Reimplemented from RectangularDrawable.
References TextureTarget::Draw(), and Gorgon::Graphics::None.
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overrideprotectedvirtual |
This function should draw this drawable inside the given rectangle according to the given controller.
If this object already have a size controller, this given controller should be given priority.
Implements RectangularDrawable.
References SizeController::CalculateArea(), TextureTarget::Draw(), basic_Rectangle< T_ >::GetSize(), Image::getsize(), SizeController::GetTiling(), and basic_Rectangle< T_ >::TopLeft().
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overrideprotectedvirtual |
This function should draw the object to the target area.
The object should be stretched along both dimensions to fit into the given area. It might be logical to override this as it is possible to avoid additional function calls and if statements
Reimplemented from RectangularDrawable.
References TextureTarget::Draw(), and Gorgon::Graphics::None.
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overrideprotectedvirtual |
Should return the exact size of this object.
Implements RectangularDrawable.
Reimplemented in TextureProvider, and Bitmap.
References TextureSource::GetImageSize().