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Gorgon Game Engine
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Describes how a text shadow should be. More...
Public Types | |
enum | ShadowType { None, Flat } |
Public Member Functions | |
TextShadow ()=default | |
TextShadow (RGBAf color, Geometry::Pointf offset={1.f, 1.f}) | |
TextShadow (ShadowType type) | |
TextShadow (ShadowType type, RGBAf color, Geometry::Pointf offset) | |
Public Attributes | |
RGBAf | color |
Geometry::Pointf | offset |
ShadowType | type |
Describes how a text shadow should be.
Default is no shadow.
enum ShadowType |
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default |
TextShadow | ( | ShadowType | type | ) |
TextShadow | ( | ShadowType | type, |
RGBAf | color, | ||
Geometry::Pointf | offset | ||
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TextShadow | ( | RGBAf | color, |
Geometry::Pointf | offset = {1.f, 1.f} |
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RGBAf color |
Geometry::Pointf offset |
ShadowType type |