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Gorgon Game Engine
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Public Member Functions | |
MouseHandler (Layer *layer=nullptr) | |
MouseHandler (MouseHandler &&other) | |
void | Add (Layer *l) |
void | Clear () |
operator bool () const | |
operator Layer * () const | |
MouseHandler & | operator= (MouseHandler &&other) |
void | Swap (MouseHandler &other) |
Public Attributes | |
Containers::Collection< Layer > | layers |
MouseHandler | ( | MouseHandler && | other | ) |
References MouseHandler::layers.
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explicit |
References MouseHandler::layers.
void Add | ( | Layer * | l | ) |
References MouseHandler::layers.
void Clear | ( | ) |
References MouseHandler::layers.
operator bool | ( | ) | const |
References MouseHandler::layers.
operator Layer * | ( | ) | const |
References MouseHandler::layers.
MouseHandler& operator= | ( | MouseHandler && | other | ) |
References MouseHandler::layers.
void Swap | ( | MouseHandler & | other | ) |
References MouseHandler::layers.
Containers::Collection<Layer> layers |