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Gorgon Game Engine
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Public Member Functions | |
| MouseHandler (Layer *layer=nullptr) | |
| MouseHandler (MouseHandler &&other) | |
| void | Add (Layer *l) |
| void | Clear () |
| operator bool () const | |
| operator Layer * () const | |
| MouseHandler & | operator= (MouseHandler &&other) |
| void | Swap (MouseHandler &other) |
Public Attributes | |
| Containers::Collection< Layer > | layers |
| MouseHandler | ( | MouseHandler && | other | ) |
References MouseHandler::layers.
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explicit |
References MouseHandler::layers.
| void Add | ( | Layer * | l | ) |
References MouseHandler::layers.
| void Clear | ( | ) |
References MouseHandler::layers.
| operator bool | ( | ) | const |
References MouseHandler::layers.
| operator Layer * | ( | ) | const |
References MouseHandler::layers.
| MouseHandler& operator= | ( | MouseHandler && | other | ) |
References MouseHandler::layers.
| void Swap | ( | MouseHandler & | other | ) |
References MouseHandler::layers.
| Containers::Collection<Layer> layers |