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Gorgon Game Engine
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This is the dropdown base for single item selection dropdown lists. More...
Public Member Functions | |
template<class ... A_> | |
SingleSelectionDropdown (A_ &&... elms, Registry::TemplateType type=Registry::Dropdown_Regular) | |
SingleSelectionDropdown (const UI::Template &temp) | |
template<class ... A_> | |
SingleSelectionDropdown (const UI::Template &temp, A_ &&... elms) | |
SingleSelectionDropdown (Registry::TemplateType type=Registry::Dropdown_Regular) | |
operator const T_ & () const | |
Returns the currently selected item. More... | |
operator T_ & () | |
Returns the currently selected item. More... | |
SingleSelectionDropdown & | operator= (const T_ &value) |
Changes selection to the given item. More... | |
virtual void | Refresh () override |
Refreshes the dropdown. More... | |
void | SetSelectedIndex (long index) |
Changes the selection to the given index. More... | |
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ComponentStackWidget (ComponentStackWidget &&)=default | |
ComponentStackWidget (const Template &temp, std::map< ComponentTemplate::Tag, std::function< Widget *(const Template &)>> generators={}) | |
virtual | ~ComponentStackWidget () |
virtual Geometry::Point | GetLocation () const override |
Returns the location of the widget. More... | |
virtual Geometry::Size | GetSize () const override |
Returns the size of the widget. More... | |
virtual bool | IsEnabled () const override |
Returns whether the widget is enabled. More... | |
virtual void | Move (const Geometry::Point &location) override |
Moves this widget to the given position. More... | |
virtual void | Move (const Geometry::Point &location)=0 |
Moves this widget to the given position. More... | |
void | Move (int x, int y) |
Moves this widget to the given position. More... | |
virtual void | Resize (const Geometry::Size &size) override |
Changes the size of the widget. More... | |
virtual void | Resize (const Geometry::Size &size)=0 |
Changes the size of the widget. More... | |
virtual void | Resize (int w, int h) |
Changes the size of the widget. More... | |
virtual void | SetEnabled (bool value) override |
Sets the enabled state of the widget. More... | |
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Widget () | |
Widget (Widget &&)=default | |
virtual | ~Widget () |
bool | AllowFocus () const |
If this widget can be focused currently. More... | |
virtual bool | CharacterEvent (Char) |
This function should be called whenever a character is received from operating system. More... | |
bool | Defocus () |
Removes the focus from this widget if this widget is focused. More... | |
void | Disable () |
Disables the widget so that the user cannot interact with it. More... | |
virtual bool | Done () |
For widgets that supports it, this will trigger finalization the user interaction. More... | |
void | Enable () |
Enables the widget so that the user can interact with it. More... | |
bool | EnsureVisible () const |
Ensures this widget is visible in its container by scrolling it into view. More... | |
bool | Focus () |
Transfers the focus to this widget. More... | |
Geometry::Bounds | GetBounds () const |
Returns the bounds of the widget. More... | |
int | GetHeight () const |
Returns the height of the widget. More... | |
WidgetContainer & | GetParent () const |
Returns the parent of this widget, throws if it does not have a parent. More... | |
int | GetWidth () const |
Returns the width of the widget. More... | |
bool | HasParent () const |
Returns if this widget has a parent. More... | |
void | Hide () |
Hides this widget, when hidden, widgets cannot gain focus. More... | |
bool | IsFloating () const |
Returns floating status of this widget. More... | |
bool | IsFocused () const |
Returns if this widget is focused. More... | |
bool | IsVisible () const |
Returns if the widget is visible. More... | |
virtual bool | KeyEvent (Input::Key, float) |
This function should be called whenever a key is pressed or released. More... | |
void | Move (int x, int y) |
Moves this widget to the given position. More... | |
bool | Remove () |
Removes the widget from its parent. More... | |
virtual void | Resize (int w, int h) |
Changes the size of the widget. More... | |
void | SetHeight (int height) |
Sets the height of the widget. More... | |
virtual void | SetIsFloating (bool value) |
Sets floating status of this widget. More... | |
void | setname (std::string value) |
This is a debug feature. More... | |
void | SetVisible (bool value) |
Changes the visibility of the widget. More... | |
void | SetWidth (int width) |
Sets the width of the widget. More... | |
void | Show () |
Shows this widget, widgets are visible by default. More... | |
void | ToggleEnabled () |
Toggles enabled state of the widget. More... | |
void | ToggleVisible () |
Toggles the visibility state of the widget. More... | |
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template<class ... A_> | |
DropdownBase (A_ &&... elms, Registry::TemplateType type=Registry::Dropdown_Regular) | |
DropdownBase (const UI::Template &temp) | |
template<class ... A_> | |
DropdownBase (const UI::Template &temp, A_ &&... elms) | |
DropdownBase (Registry::TemplateType type=Registry::Dropdown_Regular) | |
void | Close () |
Closes the list. More... | |
bool | IsOpened () const |
Returns whether the dropdown is opened. More... | |
bool | IsReversed () const |
Retuns if the list will be opened above the dropdown instead of below. More... | |
void | Open () |
Opens the list. More... | |
void | Toggle () |
Toggles open/close state of the dropdown. More... | |
Public Attributes | |
Event< SingleSelectionDropdown, long > | SelectionChanged |
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Event< Widget > | BoundsChangedEvent |
This event will be fired when the area that the widget occupies on its container is changed. More... | |
std::string | dbgname |
Event< Widget > | FocusEvent |
This event will be fired when the widget receives or looses focus. More... | |
Geometry::PointProperty< Widget, &Widget::getlocation, &Widget::move > | Location |
Geometry::SizeProperty< Widget, &Widget::getsize, &Widget::resize > | Size |
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ListType::ListBase & | List |
Additional Inherited Members | |
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using | ListType = L_ |
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virtual void | addto (Layer &layer) override |
When called, widget should locate itself on to this layer. More... | |
virtual void | focused () override |
This is called after the focus is transferred to this widget. More... | |
virtual void | focuslost () override |
This is called after the focus is lost. More... | |
virtual void | parentenabledchanged (bool state) override |
This function is called when the parent's enabled state changes. More... | |
virtual void | removed () override |
Called after this widget is removed from its parent. More... | |
virtual void | removefrom (Layer &layer) override |
When called, widget should remove itself from the given layer. More... | |
virtual void | setlayerorder (Layer &, int order) override |
When called, widget should reorder itself in layer hierarchy. More... | |
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virtual void | addedto (WidgetContainer &container) |
Called when this widget added to the given container. More... | |
virtual bool | addingto (WidgetContainer &) |
Called when it is about to be added to the given container. More... | |
virtual bool | canloosefocus () const |
Should return true if the widget can loose the focus right now. More... | |
virtual bool | removingfrom () |
Called before this widget is removed from its parent. More... | |
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virtual void | boundschanged () override |
Call this function when the widget bounds is changed. More... | |
void | checkfocus () |
virtual void | displaced () override |
Call this function when the widget container causes it to be displaced. More... | |
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virtual bool | allowfocus () const override |
Should return true if the widget can be focused. More... | |
ListItem (const UI::Template &temp) | |
Constructor requires template. ListItem. More... | |
virtual bool | Activate () override |
Activates the widget. More... | |
const Graphics::Animation & | GetIcon () const |
Returns the icon on the label. More... | |
int | GetIndex () const |
Returns the index of the Item in the Listbox. More... | |
YesNoUnset | GetOpened () const |
Returns whether the item is opened and displaying subitems. More... | |
Parity | GetParity () const |
Returns the odd/even parity. More... | |
ItemPosition | GetPosition () const |
Returns the position of this item in the list. This is not automated. More... | |
bool | GetSelected () const |
Return selection status. More... | |
std::string | GetText () const |
Returns the currently displayed text. More... | |
bool | HasIcon () const |
Returns if the label has an icon. More... | |
void | OwnIcon () |
Transfers the ownership of the current icon. More... | |
void | OwnIcon (const Graphics::Animation &value) |
Sets the icon while transferring the ownership. More... | |
void | OwnIcon (Graphics::Bitmap &&value) |
Moves the given animation to the icon of the label. More... | |
void | RemoveIcon () |
Removes the icon on the label. More... | |
void | SetIcon (const Graphics::Animation &value) |
Changes the icon on the label. More... | |
void | SetIcon (const Graphics::Bitmap &value) |
Changes the icon on the label. More... | |
void | SetIconProvider (const Graphics::AnimationProvider &value) |
Changes the icon on the label. More... | |
void | SetIconProvider (Graphics::AnimationProvider &&provider) |
Changes the icon on the label. More... | |
void | SetIndex (long value) |
Sets the index of the ListItem in the Listbox. More... | |
void | SetOpened (YesNoUnset value) |
Sets whether the item is opened and displaying subitems. More... | |
void | SetParity (Parity value) |
Set odd/even parity of the widget. More... | |
void | SetPosition (ItemPosition value) |
Sets the position of this item in the list. More... | |
void | SetSelected (bool value) |
Sets selection status of the widget. More... | |
void | SetText (const std::string &value) |
Changes the text displayed. More... | |
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bool | enabled |
bool | parentenabled |
ComponentStack & | stack |
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ListType | list |
bool | opened |
bool | refresh |
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Event< ListItem > | ClickEvent |
Fired when the item is clicked. This includes clicks to toggle area. More... | |
Event< ListItem > | ToggleEvent |
If template has a ToggleTag, this will be raised only if that component is clicked. More... | |
This is the dropdown base for single item selection dropdown lists.
SingleSelectionDropdown | ( | A_ &&... | elms, |
Registry::TemplateType | type = Registry::Dropdown_Regular |
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explicit |
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explicit |
References ComponentTemplate::ListTag.
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explicit |
References DropdownBase< T_, TW_, L_ >::list.
operator const T_ & | ( | ) | const |
Returns the currently selected item.
References DropdownBase< T_, TW_, L_ >::list.
operator T_ & | ( | ) |
Returns the currently selected item.
Changing the selected item does not update dropdown automatically.
References DropdownBase< T_, TW_, L_ >::list.
SingleSelectionDropdown& operator= | ( | const T_ & | value | ) |
Changes selection to the given item.
If it is not found this function will throw.
References DropdownBase< T_, TW_, L_ >::list.
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overridevirtual |
Refreshes the dropdown.
Normally this is not required unless references of the data contained within the list is updated without any modification to the dropdown. This is intended to be overloaded.
Reimplemented from DropdownBase< T_, TW_, L_ >.
References DropdownBase< T_, TW_, L_ >::list, DropdownBase< T_, TW_, L_ >::Refresh(), ListItem::RemoveIcon(), and ListItem::SetText().
void SetSelectedIndex | ( | long | index | ) |
Changes the selection to the given index.
References DropdownBase< T_, TW_, L_ >::list.
Event<SingleSelectionDropdown, long> SelectionChanged |