Gorgon Game Engine
windowdata Struct Reference

Classes

struct  xdnddata
 

Public Attributes

GLXContext context
 
bool focused
 
::Window handle
 
std::map< Input::Key, ConsumableEvent< Window, Input::Key, bool >::Token > handlers
 
bool ismapped
 
bool min
 
bool move
 
Geometry::Point moveto
 
bool pointerdisplayed
 
Geometry::Point ppoint
 
std::set< KeySym > pressed
 
struct Gorgon::internal::windowdata::xdnddata xdnd
 

Member Data Documentation

◆ context

GLXContext context

◆ focused

bool focused

◆ handle

::Window handle

◆ handlers

std::map<Input::Key, ConsumableEvent<Window, Input::Key, bool>::Token> handlers

◆ ismapped

bool ismapped

◆ min

bool min

◆ move

bool move

◆ moveto

◆ pointerdisplayed

bool pointerdisplayed

◆ ppoint

◆ pressed

std::set<KeySym> pressed

◆ xdnd


The documentation for this struct was generated from the following file: