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Gorgon Game Engine
|
Classes | |
struct | xdnddata |
Public Attributes | |
GLXContext | context |
bool | focused |
::Window | handle |
std::map< Input::Key, ConsumableEvent< Window, Input::Key, bool >::Token > | handlers |
bool | ismapped |
bool | min |
bool | move |
Geometry::Point | moveto |
bool | pointerdisplayed |
Geometry::Point | ppoint |
std::set< KeySym > | pressed |
struct Gorgon::internal::windowdata::xdnddata | xdnd |
GLXContext context |
bool focused |
::Window handle |
std::map<Input::Key, ConsumableEvent<Window, Input::Key, bool>::Token> handlers |
bool ismapped |
bool min |
bool move |
Geometry::Point moveto |
bool pointerdisplayed |
Geometry::Point ppoint |
std::set<KeySym> pressed |
struct Gorgon::internal::windowdata::xdnddata xdnd |