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Gorgon Game Engine
|
Classes | |
| struct | xdnddata |
Public Attributes | |
| GLXContext | context |
| bool | focused |
| ::Window | handle |
| std::map< Input::Key, ConsumableEvent< Window, Input::Key, bool >::Token > | handlers |
| bool | ismapped |
| bool | min |
| bool | move |
| Geometry::Point | moveto |
| bool | pointerdisplayed |
| Geometry::Point | ppoint |
| std::set< KeySym > | pressed |
| struct Gorgon::internal::windowdata::xdnddata | xdnd |
| GLXContext context |
| bool focused |
| ::Window handle |
| std::map<Input::Key, ConsumableEvent<Window, Input::Key, bool>::Token> handlers |
| bool ismapped |
| bool min |
| bool move |
| Geometry::Point moveto |
| bool pointerdisplayed |
| Geometry::Point ppoint |
| std::set<KeySym> pressed |
| struct Gorgon::internal::windowdata::xdnddata xdnd |