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Gorgon Game Engine
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Go to the source code of this file.
Classes | |
| class | basic_AnimatedPointer< A_ > |
| Represents animated pointer. More... | |
| class | basic_PointerProvider< A_ > |
| This class stores information that allows an animated pointer to be created. More... | |
| class | DrawablePointer |
| This class turns a drawable into a pointer. More... | |
| class | Pointer |
| Represents a pointer. More... | |
| class | PointerStack |
| This class manages a pointer stack that allows multiple pointers to be registered and switched. More... | |
| class | PointerStack::Token |
| Token type, automatically pops pointer stack when goes out of scope. More... | |
Namespaces | |
| Gorgon | |
| Root namespace for Gorgon Game Engine. | |
| Gorgon::Graphics | |
| Contains generic 2D graphics related data structures and functions. | |
Typedefs | |
| using | BitmapPointerProvider = basic_PointerProvider< BitmapAnimationProvider > |
| using | ConstBitmapPointerProvider = basic_PointerProvider< ConstBitmapAnimationProvider > |
| using | PointerProvider = basic_PointerProvider< AnimationProvider > |
Enumerations | |
| enum | PointerType { None, Arrow, Wait, No, Text, Hand, Drag } |
| Pointer types. More... | |