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Gorgon Game Engine
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Go to the source code of this file.
Classes | |
class | Layer |
This class is the base class for all layer types. More... | |
class | MouseHandler |
Namespaces | |
Gorgon | |
Root namespace for Gorgon Game Engine. | |
Functions | |
void | ResetTransform (const Geometry::Size &size) |
This should be called by the windows to reset transformation stack. More... | |
Variables | |
Geometry::Bounds | Clip |
Current clipping size, for mouse and clipping events. More... | |
Geometry::Point | Offset |
Current layer offset from the top left of the window. More... | |
Geometry::Transform3D | Transform |
Current layer transformation, only for render and mouse. More... | |