![]() |
Gorgon Game Engine
|
Go to the source code of this file.
Classes | |
| class | Layer |
| This class is the base class for all layer types. More... | |
| class | MouseHandler |
Namespaces | |
| Gorgon | |
| Root namespace for Gorgon Game Engine. | |
Functions | |
| void | ResetTransform (const Geometry::Size &size) |
| This should be called by the windows to reset transformation stack. More... | |
Variables | |
| Geometry::Bounds | Clip |
| Current clipping size, for mouse and clipping events. More... | |
| Geometry::Point | Offset |
| Current layer offset from the top left of the window. More... | |
| Geometry::Transform3D | Transform |
| Current layer transformation, only for render and mouse. More... | |