Go to the source code of this file.
|
| std::string | GetSystemName () |
| | Returns the name of the current system. More...
|
| |
| void | Initialize (const std::string &systemname) |
| | Initializes the entire system except for graphics and UI. More...
|
| |
| void | NextFrame () |
| | This function marks the end of current frame and starts the next one. More...
|
| |
| void | RegisterOnce (std::function< void()> fn) |
| | Registers a function to be run at the start of the next frame. More...
|
| |
| void | Render () |
| | This function calls the starts the rendering pipeline. More...
|
| |
| void | Tick () |
| | Performs various operations that are vital to system execution. More...
|
| |
| void | UpdateFrame () |
| | This method works similar to next frame, however, no delay is done. More...
|
| |