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Gorgon Game Engine
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This file contains UI component template system. More...
Go to the source code of this file.
Classes | |
| class | ComponentTemplate |
| Defines an object according to the Box Model. More... | |
| class | ContainerTemplate |
| Container class that defines an area according to the Box Model. More... | |
| class | GraphicsTemplate |
| Defines a visual component. More... | |
| class | IgnoredTemplate |
| This component type will be ignored by ComponentStack, effectively erasing Always when necessary. More... | |
| class | PlaceholderTemplate |
| Defines a placeholder according to the Box Model. More... | |
| class | Template |
| This class stores visual information about a widget template. More... | |
| class | TextholderTemplate |
| Textholder is designed to hold text data. More... | |
| class | VisualProvider |
Namespaces | |
| Gorgon | |
| Root namespace for Gorgon Game Engine. | |
| Gorgon::Graphics | |
| Contains generic 2D graphics related data structures and functions. | |
| Gorgon::UI | |
| This namespace contains User interface related functionality. | |
Functions | |
| bool | IsBottom (Anchor a) |
| Returns if the given anchor is at bottom. More... | |
| bool | IsCenter (Anchor a) |
| Returns if an anchor is centered horizontally. More... | |
| bool | IsLeft (Anchor a) |
| Returns if an anchor is on the left. More... | |
| bool | IsMiddle (Anchor a) |
| Returns if the given anchor is at middle vertically. More... | |
| bool | IsMouseRelated (ComponentCondition condition) |
| Returns if the given condition is related to mouse events. More... | |
| bool | IsRight (Anchor a) |
| Returns if an anchor is on the right. More... | |
| bool | IsTop (Anchor a) |
| Returns if the given anchor is at top. More... | |
| ComponentTemplate::ValueSource | operator| (ComponentTemplate::ValueSource l, ComponentTemplate::ValueSource r) |
This file contains UI component template system.