Gorgon Game Engine
MaskedShader Class Reference
Inheritance diagram for MaskedShader:
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Public Member Functions

MaskedShaderSetDiffuse (GL::Texture value)
 Sets diffuse texture. More...
 
MaskedShaderSetMask (GL::Texture value)
 
MaskedShaderSetTextureCoords (const GL::QuadTextureCoords &value)
 Sets texture coordinates. More...
 
MaskedShaderSetTint (const Graphics::RGBAf &value)
 
MaskedShaderSetVertexCoords (const GL::QuadVertices &value)
 

Static Public Member Functions

static MaskedShaderUse ()
 

Member Function Documentation

◆ SetDiffuse()

MaskedShader& SetDiffuse ( GL::Texture  value)

Sets diffuse texture.

References glActiveTexture.

◆ SetMask()

MaskedShader& SetMask ( GL::Texture  value)

◆ SetTextureCoords()

MaskedShader& SetTextureCoords ( const GL::QuadTextureCoords value)

Sets texture coordinates.

References Shader::LocateUniform(), and Shader::UpdateUniform().

◆ SetTint()

MaskedShader& SetTint ( const Graphics::RGBAf value)

◆ SetVertexCoords()

MaskedShader& SetVertexCoords ( const GL::QuadVertices value)

◆ Use()

static MaskedShader& Use ( )
static

The documentation for this class was generated from the following files: