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Gorgon Game Engine
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Public Types | |
using | FrameType = F_ |
using | ParentType = P_ |
Public Member Functions | |
basic_TextureAnimation (const ParentType &parent, bool create) | |
Creates a new image animation from the given parent. More... | |
basic_TextureAnimation (const ParentType &parent, Gorgon::Animation::ControllerBase &controller) | |
Creates a new image animation from the given parent. More... | |
unsigned | CurrentFrame () const override |
Returns the current frame. More... | |
virtual void | DeleteAnimation () const override |
Deletes this animation object. More... | |
virtual const Geometry::Pointf * | GetCoordinates () const override |
Should return the coordinates of the texture to be used. More... | |
int | GetDuration () const override |
Returns the duration of the animation if it is a known apriori. More... | |
virtual GL::Texture | GetID () const override |
Should return GL::Texture to be drawn. This could be 0 to denote no texture is to be used. More... | |
virtual Geometry::Size | GetImageSize () const override |
Should return the size of the image stored in texture. Not the whole texture size. More... | |
virtual ColorMode | GetMode () const override |
virtual bool | Progress (unsigned &leftover) override |
This function should progress the animation. More... | |
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const Geometry::Size | CalculateSize (const Geometry::Size &area) const |
Calculates the adjusted size of this drawable depending on the given area. More... | |
const Geometry::Size | CalculateSize (const SizeController &controller, const Geometry::Size &area) const |
Calculates the adjusted size of this drawable depending on the given area and controller. More... | |
const Geometry::Size | CalculateSize (const SizeController &controller, int w=-1, int h=-1) const |
Calculates the adjusted size of this drawable depending on the given area and controller. More... | |
const Geometry::Size | CalculateSize (int w=-1, int h=-1) const |
Calculates the adjusted size of this drawable depending on the given area. More... | |
void | Draw (TextureTarget &target, const Geometry::Point &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, float w, float h, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, float w, float h, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, RGBAf color=RGBAf(1.f)) const |
Draw the object to the target by specifying coordinates for four corners. More... | |
void | Draw (TextureTarget &target, float x, float y, const Geometry::Sizef &size, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, const Geometry::Sizef &size, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, float w, float h, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, float w, float h, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, const Geometry::Pointf &t1, const Geometry::Pointf &t2, const Geometry::Pointf &t3, const Geometry::Pointf &t4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float u1, float v1, float u2, float v2, float u3, float v3, float u4, float v4, RGBAf color=RGBAf(1.f)) const |
Draws the object with the given screen and texture coordinates. More... | |
void | Draw (TextureTarget &target, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, RGBAf color=RGBAf(1.f)) const |
Draw the object to the target by specifying coordinates for four corners. More... | |
void | Draw (TextureTarget &target, int x, int y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area. More... | |
void | DrawIn (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draw in the given area according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates with the given size according to the given controller. More... | |
void | DrawIn (TextureTarget &target, const SizeController &controller, RGBAf color=RGBAf(1.f)) const |
Draw to fill the given target according to the given controller. More... | |
void | DrawIn (TextureTarget &target, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area. More... | |
void | DrawIn (TextureTarget &target, RGBAf color=RGBAf(1.f)) const |
Draw to fill the given target. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawIn (TextureTarget &target, Tiling tiling, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draws the object to the target using the given tiling information. More... | |
void | DrawRotated (TextureTarget &target, const Geometry::Point &p, float angle, const Geometry::Pointf &origin=Geometry::Point(0, 0), RGBAf color=RGBAf(1.f)) const |
Draw the object rotated to the given angle in radians, full C++11 support will enable the use of 90deg like qualifiers. More... | |
void | DrawRotated (TextureTarget &target, const Geometry::Point &p, float angle, RGBAf color) const |
Draw the object rotated to the given angle in radians, full C++11 support will enable the use of 90deg like qualifiers. More... | |
void | DrawRotated (TextureTarget &target, int x, int y, float angle, float oX, float oY, RGBAf color=RGBAf(1.f)) const |
Draw the object rotated to the given angle in radians, full C++11 support will enable the use of 90deg like qualifiers. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Point &p, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Point &p, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Pointf &p, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Pointf &p, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Rectangle &r, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, float x, float y, const Geometry::Sizef &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, float x, float y, float w, float h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, int x, int y, const Geometry::Size &size, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
void | DrawStretched (TextureTarget &target, int x, int y, int w, int h, RGBAf color=RGBAf(1.f)) const |
Draw to the given area by stretching object to fit. More... | |
int | GetHeight () const |
Returns the height of the drawable. More... | |
const Geometry::Size | GetSize () const |
Returns the size of this object. More... | |
int | GetWidth () const |
Returns the width of the drawable. More... | |
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virtual | ~Drawable () |
void | Draw (TextureTarget &target, const Geometry::Point &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, const Geometry::Pointf &p, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, float x, float y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
void | Draw (TextureTarget &target, int x, int y, RGBAf color=RGBAf(1.f)) const |
Draw to the given coordinates. More... | |
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bool | IsPartial () const |
Returns whether this texture uses only a part of the GL::Texture. More... | |
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Base (bool create=false) | |
This constructor creates a new controller depending on the create parameter. More... | |
Base (const Base &base) | |
Copies the animation. More... | |
Base (ControllerBase &controller) | |
Sets the controller for this animation to the given controller. More... | |
virtual ControllerBase & | GetController () const |
Returns the controller of this animation. More... | |
virtual bool | HasController () const |
Returns whether this animation has a controller. More... | |
virtual void | RemoveController () |
Removes the controller of this animation. More... | |
virtual void | SetController (ControllerBase &controller) |
Sets the controller to the given controller. More... | |
Additional Inherited Members | |
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static const unsigned | NoFrame |
This variable denotes that this animation has no frame at the moment. More... | |
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virtual Geometry::Size | calculatesize (const Geometry::Size &s) const override |
This function should return the size of the object when it is requested to be drawn in the given area. More... | |
virtual Geometry::Size | calculatesize (const SizeController &controller, const Geometry::Size &s) const override |
This function should return the size of the object when it is requested to be drawn in the given area. More... | |
virtual void | draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, const Geometry::Pointf &tex1, const Geometry::Pointf &tex2, const Geometry::Pointf &tex3, const Geometry::Pointf &tex4, RGBAf color) const override |
This method should draw to object inside the given quad with the given texture coordinates. More... | |
virtual void | draw (TextureTarget &target, const Geometry::Pointf &p1, const Geometry::Pointf &p2, const Geometry::Pointf &p3, const Geometry::Pointf &p4, RGBAf color) const override |
This function should draw the object inside the given quad. More... | |
virtual void | drawin (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color) const override |
This function should draw the object to the target area. More... | |
virtual void | drawin (TextureTarget &target, const SizeController &controller, const Geometry::Rectanglef &r, RGBAf color) const override |
This function should draw this drawable inside the given rectangle according to the given controller. More... | |
virtual void | drawstretched (TextureTarget &target, const Geometry::Rectanglef &r, RGBAf color) const override |
This function should draw the object to the target area. More... | |
virtual Geometry::Size | getsize () const override |
Should return the exact size of this object. More... | |
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virtual void | draw (TextureTarget &target, const Geometry::Pointf &p, RGBAf color) const override |
This function should draw the object to the given point. More... | |
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virtual | ~Base () |
Virtual destructor. More... | |
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ControllerBase * | controller |
Controller of this animation. More... | |
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static const Geometry::Pointf | fullcoordinates [4] |
Coordinates that selects the entire texture to be used. More... | |
using FrameType = F_ |
using ParentType = P_ |
basic_TextureAnimation | ( | const ParentType & | parent, |
Gorgon::Animation::ControllerBase & | controller | ||
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Creates a new image animation from the given parent.
basic_TextureAnimation | ( | const ParentType & | parent, |
bool | create | ||
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Creates a new image animation from the given parent.
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overridevirtual |
Returns the current frame.
This function might return NoFrame to denote that the animation does not contain a frame.
Implements DiscreteAnimation.
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overridevirtual |
Deletes this animation object.
Reimplemented from Base.
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overridevirtual |
Should return the coordinates of the texture to be used.
Implements TextureSource.
References Gorgon::Utils::ASSERT_FALSE().
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overridevirtual |
Returns the duration of the animation if it is a known apriori.
If the animation can be progressed infinitely, if it is possible to derive optimal duration, it should be returned. In case when it is impossible to determine the duration, return 0.
Implements Base.
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overridevirtual |
Should return GL::Texture to be drawn. This could be 0 to denote no texture is to be used.
Implements TextureSource.
References Gorgon::Utils::ASSERT_FALSE().
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overridevirtual |
Should return the size of the image stored in texture. Not the whole texture size.
Implements TextureSource.
References Gorgon::Utils::ASSERT_FALSE().
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overridevirtual |
Implements TextureSource.
References Gorgon::Utils::ASSERT_FALSE(), and Gorgon::Graphics::RGBA.
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overridevirtual |
This function should progress the animation.
Notice that this function is called internally. Unless a change to the controller has been made and instant update of the animation is required there is no need to call this function. Returning true from this function denotes that the further progress is possible. If progress should end, leftover parameter should be set to the amount of time that cannot be progressed. Progress function should also mind uncontrollable controllers.
Implements Base.